Damage Zones, Contractwars Wiki
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Descrição
Every hitbox has a different damage multiplier. The various hitzones are shown in this graphic: This is a list of damage multipliers as determined by community testing. Head x10.0Chest: x1.0Abdomen: x0.9Shoulder and upper arm: x0.7Forearm and wrist: x0.5Thigh (upper leg): x0.8Leg (lower leg): x0.6 Post hit damage may be calculated as follows: Health Damage = Initial Damage * (Penetration/100) * Body Part Multiplier * Limb Armor (if not present then set to one) Armour Damage = Initial Damage * (1
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