Advanced Ship Editing - Official Starblast Wiki
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Before looking at this thread, it is recommended that you have first looked at the original Ship Editor Tutorial and are well familiarized with the Ship Editor. Before we delve into the power of CoffeeScript, we need to make a slight change to how we call our model first (not needed for few limited power like array extensions). Instead of return model = at the beginning of the ship code, we will simply change that to model = and at the very end of the ship code we will put return model;. This wo
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Advanced Ship Editing - Official Starblast Wiki
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