An Overview of Networking Infrastructure for Massively Multiplayer Online Games
Por um escritor misterioso
Descrição
This paper provides a review on the existing networking infrastructure solutions for MMOGs, and description and comparison of different implementation techniques for the deployment of massive multiplayer on-line games, which work as a client/server and peer-to-peer paradigms. A massively multiplayer online game (MMOG) is a networked computer or video game in which tens of thousands to hundreds of thousands of players may interact with one another in real-time in a shared environment, even though these users may be separated by vast geographic distances. In the last decade the popularity of MMOGs has exploded. Unfortunately, the demand has far outweighed the resources commercial game providers can provide. Many MMOGs are suffering from scalability issues, resulting in game world partitioning, service down time and server crashes. The centralized server architecture of most modern day MMOGs is unable to cope with this increase in the number of participating players. Hence, there is a need for a scalable network architecture which can support these large number of players without affecting the overall gaming experience for each player. In this paper, we provide a review on the existing networking infrastructure solutions for MMOGs. This includes description and comparison of different implementation techniques for the deployment of massive multiplayer on-line games, which work as a client/server and peer-to-peer paradigms.
Overview of cloud game infrastructure
PDF) A Comparison of Architectures in Massive Multiplayer Online Games
Albion Online Game Booster
Typical multiplayer cloud gaming architecture.
How to run massively multiplayer games with EC2 Spot using Aurora
PDF) On The Study of Establishing a Responsive Infrastructure for
The Rise of Online Multiplayer - Gameopedia
PDF) Aspects of Networking in Multiplayer Computer Games
How to build online multiplayer games using GameLift, AWS
What Is Online Games?: First-Person Shooter Game (FPS)
de
por adulto (o preço varia de acordo com o tamanho do grupo)