Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
Anyone has a fix for blurry textures? Point filter doesn't help
Distinctive Derivative Differences, by Ben Golus
The Team Color Problem. Team coloring or otherwise modifying…
calepin/Graphics/Graphics.md at main · mems/calepin · GitHub
The Team Color Problem. Team coloring or otherwise modifying…
Normal Mapping for a Triplanar Shader, by Ben Golus
Generating Perfect Normal Maps for Unity (and Other Programs)
Rendering a Sphere on a Quad. Making the Sphere Impostor Feel More
WebGL Mipmap Explainer
Technically Art: Issue 30 (16.08.2019) – Harry Alisavakis
Anyone has a fix for blurry textures? Point filter doesn't help
Progressing in Circles. Exploring shader based circular…
Normal Mapping for a Triplanar Shader, by Ben Golus
Technical links
Technology, programming, art, machine learning - Bart Wronski
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