Designing a Soulslike. Differentiating the successes from the…, by Josh Bycer, SUPERJUMP
Por um escritor misterioso
Descrição
I was playing through the newly-released Darksiders 3 recently and it occurred to me: developers continue to try to replicate From Software’s Dark Souls formula (in whole or in part) but they often…
The Impossible Chase of “Fun” Game Design, by Josh Bycer
Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre
Game Design Deep Dive
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Designing a Soulslike. Differentiating the successes from the
The Impossible Chase of “Fun” Game Design, by Josh Bycer
The Design Lessons Designers Fail to Learn From Dark Souls - Game
What Everyone Gets Wrong about Soulslike Design
What You're Getting Wrong About Soulslikes
The Design Lessons Designers Fail to Learn From Dark Souls - Game
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