That time Minecraft used my voxel engine
Por um escritor misterioso
Descrição
Andy Hall is a developer in Tokyo, working on a game.
Create MINECRAFT in Unity - S1 - P11 Rendering the terrain
That time Minecraft used my voxel engine
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We added a new Smoother tool to our sparse voxel engine: curvature detection and real-time 3D surface reconstruction. Finally terraforming in seconds! Any improvement ideas? To learn more, search Spatial Terminal on
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por adulto (o preço varia de acordo com o tamanho do grupo)