Implement data persistence between scenes - Unity Learn
Por um escritor misterioso
Descrição
In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, you will be able to: Ensure data is preserved throughout an application session by using the Unity DontDestroyOnLoad method Recognize when to use static classes, singletons, and static variables to implement data persistence Modify a GameObject with a script that contains the variables to be saved between Scenes
Include Addressables scenes, Android game development
Junior Programmer: Manage scene flow and data - Unity Learn
Junior Programmer: Manage scene flow and data - Unity Learn
Learn game development w/ Unity, Courses & tutorials in game design, VR, AR, & Real-time 3D
Saving Game Data with Unity - Simple Talk
Point & Click Game Development Unity & Playmaker: No Code!
TIL: Unloading a scene does not unload that scene from memory. : r/Unity3D
Unity - Manual: Scenes
Create immersive 3D map experiences with Photorealistic 3D Tiles
de
por adulto (o preço varia de acordo com o tamanho do grupo)