AMD: Asynchronous shaders in GCN handy with DirectX 12

Por um escritor misterioso

Descrição

By handling multiple tasks at the same time efficiency increases, latency drops and you gain a higher average framerate. That new trick is called asynchronous shaders.
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD Dives Deep On Asynchronous Shading
AMD: Asynchronous shaders in GCN handy with DirectX 12
DirectX 12 tested: An early win for AMD and disappointment for
AMD: Asynchronous shaders in GCN handy with DirectX 12
Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark
AMD: Asynchronous shaders in GCN handy with DirectX 12
Fiji's Layout - The AMD Radeon R9 Fury X Review: Aiming For the Top
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD Details Upcoming DX12 Features And Their Benefits - Async
AMD: Asynchronous shaders in GCN handy with DirectX 12
Anatomy Of The Total War Engine: Part IV - AMD GPUOpen
AMD: Asynchronous shaders in GCN handy with DirectX 12
Hot Topic: Asynchronous Shaders - PC Perspective
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD's Secret DirectX 12 Weapon That Nvidia Had To Trade Off
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD: Asynchronous shaders in GCN handy with DirectX 12
AMD: Asynchronous shaders in GCN handy with DirectX 12
nBody DirectX® 12 Sample (asynchronous compute version) - AMD GPUOpen
de por adulto (o preço varia de acordo com o tamanho do grupo)