Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

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During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Cover Story - Brave New World - Game Informer
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers: World Premiere Gameplay : r/SonicTheHedgehog
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers Interview - Producer Takashi Iizuka and Director Morio Kishimoto Explain Why They Create an Open-World Game - QooApp News
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Exclusive with Takashi Iizuka, Chief Creative Officer at Sonic Team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Takashi Iizuka Discusses Sonic Frontiers Freedom & Design - Noisy Pixel
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
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