Scene Actor's bounding square (screen space)? - Asset Creation - Epic Developer Community Forums

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Before I start trying to reinvent this wheel, is there an existing combination of nodes that can be used with the (2d) DrawLines UMG node to draw a 2d bounding square around a scene actor? An example of the desired end result, is shown in screenshot. I attempted to convert thetriponator’s C++ code as shown here: but ran into problems where Box2D is used as there are no equivalent Box2D.Min / Box2D.GetSize() functions in blueprint. There is a Box2D type in blueprint, but it seems to be lac
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